![]() ![]() The number of distinct colors that can be represented by a pixel depends on the number of bits per pixel (bpp). In color imaging systems, a color is typically represented by three or four component intensities such as red, green, and blue (RGB), or cyan, magenta, yellow, and black (CMYB). Each pixel ("picture element") includes a "color" component. The largest "high resolution" textures used at the time of older games such as "Fallout New Vegas" (released in 2010) were 2048x2048 pixels. The "vanilla game" default texture image resolution size for Bethesda is 512x512 pixels (an array of individually addressable dots on the display screen). It does produce more detailed images, but can those details make a material difference on your display screen or are you wasting video processing resources and possible creating "stutter" for yourself? Much depends upon the game in question and the display you are using as well as texture image resolution (often called "image size"). ![]() There is a tendency to think the largest available texture image size is always preferable. 2 Frame Rate (FPS) versus Monitor Refresh Rate (Hz)ĭisplay resolution versus Image Size (especially in older games).1.5 Impact of choice of Image size on Display.1 Display resolution versus Image Size (especially in older games). ![]()
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